When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands . Finally, we come to what may be the most powerful and most notorious land card in all ofMagic: The Gathering: Tolarian Academy. Rising Miasma is pretty bad, worse than Pyroclasm. 2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. If its a land card, put it onto the battlefield. RELATED: 10 Most Efficient Creatures In Magic: The Gathering's Modern Format. With double the mana at your disposal. In addition to today's spells, many green planeswalkers can search out creatures and lands from your deck (like "Vivien Reid" and "Nissa, Steward of Elements"), ensuring your hand never runs out. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. In black. Flooded Woodlands ( 4 ) You lose life equal to its mana value. Please enable JavaScript to get the best experience from this site. The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. #6. It comes back to your hand if the land dies just like the other Genjus, which is always good. 6: Untap up to two target lands you control. Lands you control have {T}: Add one mana of any color.. Until next time, stay safe and stay healthy! #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Please enable JavaScript to get the best experience from this site. Choose one. City of Brass is a classicMagic card that has been reprinted multiple times over the years. When a permanent is both a land . This is a really strong card since it can catch your opponent off-guard. 2: Mill three cards. : The 10 Best Cards From Metal Raiders. I have always wanted to play that card! Its still a land. Magic has many cards that can be used to draw additional cards, meaning that Library of Alexandria can easily be used to its full effect with just a little bit of timing. Its still a land. I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. However, some of them truly stand out from the others as the best. I love now how I am debating whether or not to go Naya, mono-Green, or five color! Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. Primal Adversary has been one of the worse Adversaries out of the bunch. It can also be put into your hand if the land it was on is killed or destroyed, which adds some nice redundancy. These are interesting because they are almost exact opposites of each other when considering which decks want to play them: Defile wants to see play in faster, most likely more powerful versions of mono-black, while Corrupt has been a mainstay of black-loving durdlers everywhere since the inception of Elder Dragon Highlander. For just four mana, this Spirit will make sure your Swamps tap for double the mana, all while giving you a place for extra mana in the form of Extort. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. These could be good in some sort of 5-color land tribal, but Im not sure thats really supported in any meaningful way. See stores for final prices and details. Now, instead of being almost completely reliant on the likes of Psychosis Crawler, I had a powerful weapon that could search for any land and put it directly onto the battlefield. The day you realize you too, can triforce! Mwonvuli Acid-Moss. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. That said, I actually think that all things considered, in most circumstances I would rather play Dread Presence in the four mana slot if I'm looking to gain some life and remove some creatures. Ruinous Path is just a worse Hero's Downfall. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. If youre playing this in an aggressive red then you probably have better 1-drops to play. I wish it were a creature until your next turn because that would actually protect it, but red is naturally the aggressive color anyway. I think this card is neat. Landfall Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. Planar Outburst is beyond the most powerful card in white among these. Fendeep Summoner is a 3/5 for 5-mana that can turn two of your Swamps into 3/5 creatures. This may be only a slight change in wording on the card, but it makes a huge difference. Id be somewhat happy to have this card if your opponent was hellbent. This is what Koth of the Hammer wishes it were. You'll win more games if you can reliably cast all your spells. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. 7: Untap up to six target lands. And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste. While this means that a well placed Rishadan Port can quickly turn into a ticking clock, the benefits of having access to all colors of mana are still worth the risk. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. The land stays a 3/3 for as long as the enchantment is in play, and the land returns to hand when the creature dies. Not only does this provide a massive amount of mana on future turns, but it also exploits landfall abilities for insane combos. While technically only Liliana's -3 ability qualifies here, the true reason she's made the number two slot is that she easily slots into any mono-black deck imaginable, providing a means to search for a land every turn while pumping her loyalty counters, a means to either hit for the win or remove a problem creature with her -3, or an emblem that will make sure you have the most mana at the table no matter what. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. Those lands become 4/4 Elemental creatures with trample. darksteel citadel and darksteel garrison are also good for being indestructible. Avalanche Caller is a 2-mana 1/3 that can make one of your snow lands into a 4/4 with hexproof and haste for just two. Since you only need ten gates with different names, you can use both Guild Gates and other non-basics like Plaza of Harmony and Gateway Plaza, and other new cards like Gates Ablaze can provide an inexpensive board wipe that benefits from your land-based strategy. Portions of Scryfall are unofficial Fan Content permitted under But in the meantime, you can still use his impressive stats for the fight mechanic or other power-related tricks, and whether he's ready for battle or not, Swordtooth lets you play an extra land each turn, quickly preparing your strongest spells. Stopping there, you'd have a decent card, but as long as you control six or more lands, Advocate gives himself and your land-creatures +2/+2! Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! Its not horrible on rate as a 3/5, and it offers a lot of power immediately by making two creatures. Lands are an essential part of any deck, and swarming them generally isn't too risky since few cards can punish them; often, games are decided by who can play lands faster. Heres a two-way tie between Crusher Zendikon and Crackling Emergence. If its a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. It also protects itself by making a 4/4 out of a Mountain and untaps it, so this is actually playable on four instead of a dud. This card, like others on the list, can be tapped for a colorless mana, but again this is not where its real power lies. Youve likely already seen Tatyova, Steward of Tides, either in a Commander pod or in Magic Arena Cube drafts. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn.
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